A downloadable project for Windows

Simple labyrinth generator quickly made in Unreal for the procedural jam. This experiment will serve me as basis to apply different dungeon and labyrinth generation algorithms. It uses instanced meshes to have as fewer draw calls as possible (one per tile type).

This is not a game, has no end or goal at all.

Have fun?

Install instructions

Just unzip and try it. Windows only.


ProcRoom.zip 409 MB

Development log

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